I have completed numerous projects/games while attending George Brown College. I think the best way to organize this section would be by semester, since our program required us to make many games/simulations in 6 semesters.
First semester (Jan. – Apr. 2014):
This was probably the most daunting semester of all, as I had just about 3 months to make 3 fully functional games. It was a steep learning curve, but in the end was extremely rewarding. We had to make the following games:
- Memory match card game.
- Blackjack, and
- An Asteroids clone.
Second semester (May – Aug. 2014):
I secured an internship with a post graduate student that was working on his thesis. This was an 8 month internship in which I worked with a full team and helped make 4 games. The link below will take you to his online portfolio where you can see the following games that I worked on (http://rohanmakesgames.com/):
- Impussible Kitty.
- Ruzty Duck Shooter.
- Torontronik Overload, and
- Pacha Spazehawgs.
Third semester (Sept. – Dec. 2014):
While continuing my internship I also had a few projects to build in our OpenGL and data structures class.
- Built a simulated model of our solar system in OpenGL.
- Created a squash simulation in OpenGL, and
- Created a stock buying/selling simulator in C++ for our data structures class.
Fourth semester (Jan. – Apr. 2015):
- Helped clone the first level of Super Mario Bros. (world 1-1) in SFML.
- Created a simple top-down 2D dungeon puzzle game for our software engineering class. The game was not the main focus of the class. It was more the process of using agile methodology as a group to finish a project efficiently and on time.
Fifth semester (Sept. – Dec. 2015):
- Created an artificial intelligence (AI) game where we had to use at least 3 different types of game AI’s.
- Helped develop an Android game with Android Studio and published it on the Play Store.
- Helped develop a local multiplayer PC game called The Ninja Games where players are placed in the shoes of ninjas and must sneakily seek out other players and assassinate them.
- Created a physics based bowling simulation in OpenGL using the Bullet game engine.
Sixth semester (Jan. 2016 – Apr. 2016):
Our final semester was a very heavy semester in terms of the amount of projects we had to program! We didn’t have many final exams which was great considering how many games/simulations we had to complete in less than 4 months.
- Programmed a Towers of Hanoi game in OpenGL.
- Helped program a game in Unreal Engine 4 with a team of 5.
- Built a basic game engine from scratch and used it to make a Pac-Man clone.
- Helped develop an iOS game using Swift 2.0 and SpriteKit.
- Programmed a locally networked 2D Drag Racer game in C++ using RakNet.